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Text (The Java™ Tutorials >
2D Graphics > Overview of the Java 2D API Concepts)
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Overview of the Java 2D API Concepts
Text
The Java 2D™ API has various text rendering capabilities including methods for
rendering strings and entire classes for setting font attributes and performing
text layout.
If you just want to draw a static text string, the most direct way to render it directly
through the Graphics class by using the
drawString method. To specify the font, you use the
setFont method of the Graphics class.
If you want to implement your own text-editing routines or need more control
over the layout of the text than the text components provide, you can use the
Java 2D text layout classes in the java.awt.font package.
Fonts
The shapes that a font uses to represent the characters in a string are called
glyphs. A particular character or combination of characters might be represented
as one or more glyphs. For example, á might
be represented by
two glyphs, whereas the ligature fi might be
represented by a single glyph.
A font can be thought of as a collection of glyphs. A single font might have
many faces,
such as italic and regular. All of the
faces in a font have similar typographic features and can be recognized as
members of the same family. In other words, a collection of glyphs with a
particular style form a
font face. A collection of font faces forms a
font family. The collection of font families
forms the set of fonts that are available on the system.
When you are using the Java 2D API, you specify fonts by using an instance of
Font. You can determine what fonts are available by calling the static method
GraphicsEnvironment.getLocalGraphicsEnvironment and then
querying the returned GraphicsEnvironment. The
getAllFonts method returns an array that contains
Font instances for all of the fonts available on the
system. The getAvailableFontFamilyNames method returns a list of the
available font families.
Text Layout
Before text can be displayed, it must be laid out so that the characters are
represented by the appropriate glyphs in the proper positions. The following are
two Java 2D mechanisms for managing text layout:
-
The
TextLayout class
manages text layout, highlighting, and hit detection. The facilities provided
by TextLayout handle the most common cases, including
strings with mixed fonts, mixed languages, and bidirectional text. .
-
You can create the own
GlyphVector objects by using
the Font class and then rendering each GlyphVector object through
the Graphics2D class. Thus, you can
completely control how text is shaped and positioned. .
Rendering Hints for Text
The Java 2D API enables you to control the quality of shapes and text rendering by using
rendering hints. Rendering hints are encapsulated by the
java.awt.RenderingHints class.
As applied to text, this capability
is used for antialiasing (which is also known as an smooth edges).
For example, the KEY_TEXT_ANTIALIASING hint enables you
to control the antialiasing of text separately from the antialiasing of
other shapes. To learn more about rendering hints see the
Controlling Rendering Quality lesson.
JAVA, JSP, SERVLETS, TOMCAT, SERVLETS MANAGER,
Private JVM (Java Virtual Machine),
Private Tomcat Server
Alden Hosting offers private JVM (Java Virtual Machine), Java Server Pages (JSP), Servlets, and Servlets Manager with our Web Hosting Plans
WEB 4 PLAN and
WEB 5 PLAN ,
WEB 6 PLAN .
At Alden Hosting we eat and breathe Java! We are the industry leader in providing
affordable, quality and efficient Java web hosting in the shared hosting marketplace.
All our sites run on our Java hosing platform configured for
optimum performance using Java 1.6, Tomcat 6.0.X, MySQL 5.0.x, Apache 2.2.xx and web
application frameworks such as Struts, Hibernate, Cocoon, Ant, etc.
We offer only one type of Java hosting - Private Tomcat. Hosting accounts on the Private
Tomcat environment get their very own Tomcat server. You can start and re-start
your entire Tomcat server yourself.
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